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mirror of https://shylinux.com/x/icebergs synced 2025-04-27 09:48:28 +08:00
icebergs/base/lex/lex.go
2021-06-05 17:57:05 +08:00

463 lines
10 KiB
Go

package lex
import (
"sort"
"strconv"
ice "github.com/shylinux/icebergs"
"github.com/shylinux/icebergs/base/mdb"
kit "github.com/shylinux/toolkits"
)
type Seed struct {
page int
hash int
word string
}
type Point struct {
s int
c byte
}
type State struct {
star bool
next int
hash int
}
type Matrix struct {
nlang int
ncell int
seed []*Seed
page map[string]int
hand map[int]string
hash map[string]int
word map[int]string
trans map[byte][]byte
state map[State]*State
mat []map[byte]*State
*ice.Context
nseed int
npage int
nhash int
nline int
nnode int
nreal int
}
func NewMatrix(m *ice.Message, nlang, ncell int) *Matrix {
mat := &Matrix{}
mat.nlang = nlang
mat.ncell = ncell
mat.page = map[string]int{"nil": 0}
mat.hand = map[int]string{0: "nil"}
mat.hash = map[string]int{"nil": 0}
mat.word = map[int]string{0: "nil"}
mat.trans = map[byte][]byte{}
for k, v := range map[byte]string{
't': "\t", 'n': "\n", 'b': "\t ", 's': "\t \n",
'd': "0123456789", 'x': "0123456789ABCDEFabcdef",
} {
mat.trans[k] = []byte(v)
}
mat.state = make(map[State]*State)
mat.mat = make([]map[byte]*State, nlang)
mat.nline = nlang
return mat
}
func (mat *Matrix) char(c byte) []byte {
if cs, ok := mat.trans[c]; ok {
return cs
}
return []byte{c}
}
func (mat *Matrix) index(m *ice.Message, hash string, h string) int {
which, names := mat.hash, mat.word
if hash == NPAGE {
which, names = mat.page, mat.hand
}
if x, e := strconv.Atoi(h); e == nil {
if hash == NPAGE {
m.Assert(x <= mat.npage)
} else {
mat.hash[h] = x
}
return x
}
if x, ok := which[h]; ok {
return x
}
if hash == NPAGE {
mat.npage++
which[h] = mat.npage
} else {
mat.nhash++
which[h] = mat.nhash
}
names[which[h]] = h
m.Assert(hash != NPAGE || mat.npage < mat.nlang)
return which[h]
}
func (mat *Matrix) train(m *ice.Message, page int, hash int, seed []byte) int {
m.Debug("%s %s page: %v hash: %v seed: %v", "train", "lex", page, hash, string(seed))
ss := []int{page}
cn := make([]bool, mat.ncell)
cc := make([]byte, 0, mat.ncell)
sn := make([]bool, mat.nline)
points := []*Point{}
for p := 0; p < len(seed); p++ {
switch seed[p] {
case '[':
set := true
if p++; seed[p] == '^' {
set, p = false, p+1
}
for ; seed[p] != ']'; p++ {
if seed[p] == '\\' {
p++
for _, c := range mat.char(seed[p]) {
cn[c] = true
}
continue
}
if seed[p+1] == '-' {
begin, end := seed[p], seed[p+2]
if begin > end {
begin, end = end, begin
}
for c := begin; c <= end; c++ {
cn[c] = true
}
p += 2
continue
}
cn[seed[p]] = true
}
for c := 0; c < len(cn); c++ {
if (set && cn[c]) || (!set && !cn[c]) {
cc = append(cc, byte(c))
}
cn[c] = false
}
case '.':
for c := 0; c < len(cn); c++ {
cc = append(cc, byte(c))
}
case '\\':
p++
for _, c := range mat.char(seed[p]) {
cc = append(cc, c)
}
default:
cc = append(cc, seed[p])
}
m.Debug("page: \033[31m%d %v\033[0m", len(ss), ss)
m.Debug("cell: \033[32m%d %v\033[0m", len(cc), cc)
flag := '\000'
if p+1 < len(seed) {
switch flag = rune(seed[p+1]); flag {
case '?', '+', '*':
p++
}
}
for _, s := range ss {
for _, c := range cc {
state := &State{}
if mat.mat[s][c] != nil {
*state = *mat.mat[s][c]
} else {
mat.nnode++
}
m.Debug("GET(%d,%d): %v", s, c, state)
switch flag {
case '+':
state.star = true
case '*':
state.star = true
sn[s] = true
case '?':
sn[s] = true
}
if state.next == 0 {
mat.mat = append(mat.mat, make(map[byte]*State))
sn = append(sn, false)
state.next = mat.nline
mat.nline++
}
sn[state.next] = true
mat.mat[s][c] = state
points = append(points, &Point{s, c})
m.Debug("SET(%d,%d): %v(%d,%d)", s, c, state, mat.nnode, mat.nreal)
}
}
cc, ss = cc[:0], ss[:0]
for s, b := range sn {
if sn[s] = false; b && s > 0 {
ss = append(ss, s)
}
}
}
for _, s := range ss {
if s < mat.nlang || s >= len(mat.mat) {
continue
}
if len(mat.mat[s]) == 0 {
last := mat.nline - 1
mat.mat, mat.nline = mat.mat[:s], s
m.Debug("DEL: %d-%d", last, mat.nline)
}
}
for _, s := range ss {
for _, p := range points {
state := &State{}
*state = *mat.mat[p.s][p.c]
if state.next == s {
m.Debug("GET(%d, %d): %v", p.s, p.c, state)
if state.hash = hash; state.next >= len(mat.mat) {
state.next = 0
}
mat.mat[p.s][p.c] = state
m.Debug("SET(%d, %d): %v", p.s, p.c, state)
}
if x, ok := mat.state[*state]; !ok {
mat.state[*state] = mat.mat[p.s][p.c]
mat.nreal++
} else {
mat.mat[p.s][p.c] = x
}
}
}
m.Debug("%s %s npage: %v nhash: %v nseed: %v", "train", "lex", mat.npage, mat.nhash, len(mat.seed))
return hash
}
func (mat *Matrix) parse(m *ice.Message, page int, line []byte) (hash int, rest []byte, word []byte) {
m.Debug("%s %s page: %v line: %v", "parse", "lex", page, line)
pos := 0
for star, s := 0, page; s != 0 && pos < len(line); pos++ {
c := line[pos]
if c == '\\' && pos < len(line)-1 { //跳过转义
pos++
c = mat.char(line[pos])[0]
}
if c > 127 { //跳过中文
word = append(word, c)
continue
}
state := mat.mat[s][c]
if state == nil {
s, star, pos = star, 0, pos-1
continue
}
m.Debug("GET (%d,%d): %v", s, c, state)
word = append(word, c)
if state.star {
star = s
} else if x, ok := mat.mat[star][c]; !ok || !x.star {
star = 0
}
if s, hash = state.next, state.hash; s == 0 {
s, star = star, 0
}
}
if pos == len(line) {
// hash, pos, word = -1, 0, word[:0]
} else if hash == 0 {
pos, word = 0, word[:0]
}
rest = line[pos:]
m.Debug("%s %s hash: %v word: %v rest: %v", "parse", "lex", hash, word, rest)
return
}
func (mat *Matrix) show(m *ice.Message, page string) {
rows := map[int]bool{}
cols := map[int]bool{}
nrow := []int{mat.page[page]}
for i := 0; i < len(nrow); i++ {
line := nrow[i]
rows[line] = true
for i := 1; i < mat.ncell; i++ {
if node := mat.mat[line][byte(i)]; node != nil {
if cols[i] = true; node.next != 0 {
nrow = append(nrow, node.next)
}
}
}
}
nrow = nrow[:0]
ncol := []int{}
for k := range rows {
nrow = append(nrow, k)
}
for k := range cols {
ncol = append(ncol, k)
}
sort.Ints(nrow)
sort.Ints(ncol)
for _, i := range nrow {
m.Push("0", kit.Select(kit.Format(i), mat.hand[i]))
for _, j := range ncol {
node := mat.mat[i][byte(j)]
if node != nil {
m.Push(kit.Format("%c", j), kit.Format("%v", node.next))
} else {
m.Push(kit.Format("%c", j), "")
}
}
}
}
const (
NLANG = "nlang"
NCELL = "ncell"
NSEED = "nseed"
NPAGE = "npage"
NHASH = "nhash"
)
const (
TRAIN = "train"
PARSE = "parse"
)
const MATRIX = "matrix"
const LEX = "lex"
var Index = &ice.Context{Name: LEX, Help: "词法模块",
Configs: map[string]*ice.Config{
MATRIX: {Name: MATRIX, Help: "魔方矩阵", Value: kit.Data()},
},
Commands: map[string]*ice.Command{
ice.CTX_INIT: {Hand: func(m *ice.Message, c *ice.Context, key string, arg ...string) {
m.Load()
m.Richs(m.Prefix(MATRIX), "", kit.MDB_FOREACH, func(key string, value map[string]interface{}) {
value = kit.GetMeta(value)
mat := NewMatrix(m, kit.Int(kit.Select("32", value[NLANG])), kit.Int(kit.Select("256", value[NCELL])))
m.Grows(m.Prefix(MATRIX), kit.Keys(kit.MDB_HASH, key), "", "", func(index int, value map[string]interface{}) {
page := mat.index(m, NPAGE, kit.Format(value[NPAGE]))
hash := mat.index(m, NHASH, kit.Format(value[NHASH]))
if mat.mat[page] == nil {
mat.mat[page] = map[byte]*State{}
}
mat.seed = append(mat.seed, &Seed{page, hash, kit.Format(value[kit.MDB_TEXT])})
mat.train(m, page, hash, []byte(kit.Format(value[kit.MDB_TEXT])))
})
value[MATRIX] = mat
})
}},
ice.CTX_EXIT: {Hand: func(m *ice.Message, c *ice.Context, key string, arg ...string) {
m.Save()
}},
MATRIX: {Name: "matrix hash npage text auto", Help: "魔方矩阵", Action: map[string]*ice.Action{
mdb.CREATE: {Name: "create nlang=32 ncell=256", Help: "创建", Hand: func(m *ice.Message, arg ...string) {
mat := NewMatrix(m, kit.Int(kit.Select("32", m.Option(NLANG))), kit.Int(kit.Select("256", m.Option(NCELL))))
m.Rich(m.Prefix(MATRIX), "", kit.Data(kit.MDB_TIME, m.Time(), MATRIX, mat, NLANG, mat.nlang, NCELL, mat.ncell))
}},
mdb.INSERT: {Name: "insert npage=num nhash=num text=123", Help: "添加", Hand: func(m *ice.Message, arg ...string) {
m.Richs(m.Prefix(MATRIX), "", m.Option(kit.MDB_HASH), func(key string, value map[string]interface{}) {
value = kit.GetMeta(value)
mat, _ := value[MATRIX].(*Matrix)
page := mat.index(m, NPAGE, m.Option(NPAGE))
hash := mat.index(m, NHASH, m.Option(NHASH))
if mat.mat[page] == nil {
mat.mat[page] = map[byte]*State{}
}
mat.seed = append(mat.seed, &Seed{page, hash, m.Option(kit.MDB_TEXT)})
m.Grow(m.Prefix(MATRIX), kit.Keys(kit.MDB_HASH, key), kit.Dict(
kit.MDB_TIME, m.Time(), NPAGE, m.Option(NPAGE), NHASH, m.Option(NHASH), kit.MDB_TEXT, m.Option(kit.MDB_TEXT),
))
mat.train(m, page, hash, []byte(m.Option(kit.MDB_TEXT)))
value[NSEED] = len(mat.seed)
value[NPAGE] = len(mat.page) - 1
value[NHASH] = len(mat.hash) - 1
})
}},
mdb.REMOVE: {Name: "create", Help: "删除", Hand: func(m *ice.Message, arg ...string) {
m.Cmdy(mdb.DELETE, m.Prefix(MATRIX), "", mdb.HASH, kit.MDB_HASH, m.Option(kit.MDB_HASH))
}},
}, Hand: func(m *ice.Message, c *ice.Context, key string, arg ...string) {
if m.Action(mdb.CREATE); len(arg) == 0 { // 矩阵列表
m.Fields(len(arg) == 0, "time,hash,npage,nhash")
m.Cmdy(mdb.SELECT, m.Prefix(MATRIX), "", mdb.HASH)
m.PushAction(mdb.INSERT, mdb.REMOVE)
return
}
if m.Action(mdb.INSERT); len(arg) == 1 { // 词法列表
m.Fields(len(arg) == 1, "time,npage,nhash,text")
m.Cmdy(mdb.SELECT, m.Prefix(MATRIX), kit.Keys(kit.MDB_HASH, arg[0]), mdb.LIST)
return
}
m.Richs(m.Prefix(MATRIX), "", arg[0], func(key string, value map[string]interface{}) {
value = kit.GetMeta(value)
mat, _ := value[MATRIX].(*Matrix)
m.Debug("what %#v", mat)
if len(arg) == 2 { // 词法矩阵
mat.show(m, arg[1])
return
}
hash, rest, word := mat.parse(m, mat.index(m, NPAGE, arg[1]), []byte(arg[2]))
m.Push("time", m.Time())
m.Push("hash", mat.word[hash])
m.Push("word", string(word))
m.Push("rest", string(rest))
})
}},
},
}
func init() { ice.Index.Register(Index, nil) }